SideFX Houdini Master является наиболее полным решением для создания визуальных эффектов и 3D-анимации, позволяет производить сложные кадры без необходимости использования дополнительных плагинов или армии программистов.
Год/Дата Выпуска: 2012 Версия: SideFX Houdini Master Build v12.0.543.9 Разработчик: Side Effects Software Разрядность: 32bit+64bit Совместимость с Vista: нет Совместимость с Windows 7: нет Язык интерфейса: Английский Таблэтка: Присутствует Размер: 342.44 Мб
Кинопроизводство может рассчитывать на помощь Houdini Master в создании потрясающих видео-эффектов и анимации. Главное нововведение - новый движок для работы с флюидами, при помощи которого можно имитировать жидкости, газ и даже движение песка. Новый движок можно будет использовать вместе с движком для работы с твердыми телами и частицами.
Много внимания в новой версии уделено интерфейсу и удобству работы. Обещают, что пользователи смогут добиваться тех же результатов, выполняя меньшее количество действий. Еще одно нововведение - возможность использования языка программирования Python для создания скриптов и написания выражений. Эта возможность будет реализована посредством среды Houdini Object Model. Однако старые скрипты и выражения будут работать с новой версией программы.
Доп. информация: MODELING - Work with a complete set of Polygon and NURBS modeling tools including a robust polygon to subdivision surface workflow. - Easily model complex environments with tools such as l-systems and instancing. - Create clean, production-ready, geometry with a wide variety of modeling utilities.
TEXTURING - Unwrap organic models with the UV pelt tool. - Tweak the results using the UV brush tool in both UV and 3D space. - Quickly mirror UV attributes across your geometry or transfer them to other models.
ANIMATION - Set keyframes on any parameter in Houdini. - New Blend Pose tool gives you set driven key behaviour with one or more drivers. - Edit keys in either the Channel Editor, Dope Sheet, Table View or directly in the Timeline. - Use Houdini’s procedural motion editing system [chops] for advanced control. - Default Cartoon rig lets animators quickly test out Houdini’s animation tools.
CHARACTER RIGGING - Auto-rig tools let you rapidly build up biped, quadraped and mixed limb rigs with animator-friendly controls. - Capture surfaces with bones or use metaballs for better localized deformation. - Easily composite capture weights painted by different riggers on the same model. - Quickly mirror capture weights across your geometry or transfer them to other models. - Create realistic muscle deformations with skin sliding using metaball-based muscles.
LIGHTING - Easily set up and control spot, directional, point, area or environmental lights. - New material palette ships with pre-built shaders that can be assigned then edited in Houdini’s shader building environment. - Set up local material properties to define custom looks for objects that share the same material assignment.
MANTRA RENDERING - Choose from Mantra’s micropolygon, raytrace, or new physically based renderer. - Render fluid-based smoke and cloud effects using the new Volumetric renderer with deep shadows maps and motion blur. - Render Fur procedurally using guide hairs and painted grooming attributes.
THIRD PARTY RENDERING - Work with third party renderers such as RenderMan directly inside Houdini. - Interactively create RenderMan materials with Houdini’s shader building environment. - Add support for new renderers by writing simple Python scripts.
BUILT-IN COMPOSITING - Lighters can test render passes then quickly prepare slap comps for review. - Strong interaction with Houdini’s shading language to create custom masks.
INTEROPERABILITY - Animate and render files and Digital Assets created in Houdini Master. - Collada support for the import of geometry, lights, cameras, transformations and keyframe animation. - Support for standard file formats such as obj, dxf, iges, rib and more.
PYTHON SUPPORT - Object-oriented Python API provides lowlevel access to Houdini. - Easily integrate Houdini into your existing pipeline with full access to Python libraries. - New Python-driven back-end for Houdini lets you see exactly what’s going on when Houdini generates an IFD or RIB file.
PARTICLES - Full control over every aspect of how your particles move and react to forces. - Emit particles from any geometry type such as points, surfaces, volumes and metaballs. - Birth particles from deforming geometry even if the topology differs from frame to frame. - Full complement of dynamic forces such as gravity, wind, drag, rotational velocities with local controls for turbulence. - Easily set up attraction, follow, flocking and orbitting to create complex particle motion. - Particles can collide with static and deforming geometry then react by either bouncing, dying, sticking or sliding. - Particle networks can be extended through the use of Houdini’s node-based vector expression environment. - Surfaces and point clouds can both transfer and receive attributes from particles to help define behaviour.
PARTICLE RENDERING - Point Rendering lets you efficiently render large numbers of particles with motion blur. - Volumetric Rendering lets you define regions of density then render with deep shadows. - Built-in support for texture-mapped sprites directly in the particle network. - Instanced Geometry efficiently distributes geometry over a large number of particles. - Copy stamping lets you set up variables to create unique models at each particle.
FLUID-BASED PARTICLES - Smoothed particle hydrodynamics solver that lets you easily create fluid effects with detailed splashing. - Particles can be surfaced with special tools designed to take into account both the particle motion and the colliding geometry.