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SideFX Houdini Master v12.0.543.9 (Mac OS) SideFX Houdini Master v12.0.543.9 x86+x64 (2012, ENG)


SideFX Houdini Master является наиболее полным решением для создания визуальных эффектов и 3D-анимации, позволяет производить сложные кадры без необходимости использования дополнительных плагинов или армии программистов.

Год/Дата Выпуска: 2012
Версия: SideFX Houdini Master Build v12.0.543.9
Разработчик: Side Effects Software
Разрядность: 32bit+64bit
Совместимость с Vista: нет
Совместимость с Windows 7: нет
Язык интерфейса: Английский
Таблэтка: Присутствует
Размер: 342.44 Мб

Кинопроизводство может рассчитывать на помощь Houdini Master в создании потрясающих видео-эффектов и анимации. Главное нововведение - новый движок для работы с флюидами, при помощи которого можно имитировать жидкости, газ и даже движение песка. Новый движок можно будет использовать вместе с движком для работы с твердыми телами и частицами.

Много внимания в новой версии уделено интерфейсу и удобству работы. Обещают, что пользователи смогут добиваться тех же результатов, выполняя меньшее количество действий. Еще одно нововведение - возможность использования языка программирования Python для создания скриптов и написания выражений. Эта возможность будет реализована посредством среды Houdini Object Model. Однако старые скрипты и выражения будут работать с новой версией программы.

Доп. информация:
MODELING
- Work with a complete set of Polygon and NURBS modeling tools including a robust polygon to subdivision surface workflow.
- Easily model complex environments with tools such as l-systems and instancing.
- Create clean, production-ready, geometry with a wide variety of modeling utilities.

TEXTURING
- Unwrap organic models with the UV pelt tool.
- Tweak the results using the UV brush tool in both UV and 3D space.
- Quickly mirror UV attributes across your geometry or transfer them to other models.

ANIMATION
- Set keyframes on any parameter in Houdini.
- New Blend Pose tool gives you set driven key behaviour with one or more drivers.
- Edit keys in either the Channel Editor, Dope Sheet, Table View or directly in the Timeline.
- Use Houdini’s procedural motion editing system [chops] for advanced control.
- Default Cartoon rig lets animators quickly test out Houdini’s animation tools.

CHARACTER RIGGING
- Auto-rig tools let you rapidly build up biped, quadraped and mixed limb rigs with animator-friendly controls.
- Capture surfaces with bones or use metaballs for better localized deformation.
- Easily composite capture weights painted by different riggers on the same model.
- Quickly mirror capture weights across your geometry or transfer them to other models.
- Create realistic muscle deformations with skin sliding using metaball-based muscles.

LIGHTING
- Easily set up and control spot, directional, point, area or environmental lights.
- New material palette ships with pre-built shaders that can be assigned then edited in Houdini’s shader building environment.
- Set up local material properties to define custom looks for objects that share the same material assignment.

MANTRA RENDERING
- Choose from Mantra’s micropolygon, raytrace, or new physically based renderer.
- Render fluid-based smoke and cloud effects using the new Volumetric renderer with deep shadows maps and motion blur.
- Render Fur procedurally using guide hairs and painted grooming attributes.

THIRD PARTY RENDERING
- Work with third party renderers such as RenderMan directly inside Houdini.
- Interactively create RenderMan materials with Houdini’s shader building environment.
- Add support for new renderers by writing simple Python scripts.

BUILT-IN COMPOSITING
- Lighters can test render passes then quickly prepare slap comps for review.
- Strong interaction with Houdini’s shading language to create custom masks.

INTEROPERABILITY
- Animate and render files and Digital Assets created in Houdini Master.
- Collada support for the import of geometry, lights, cameras, transformations and keyframe animation.
- Support for standard file formats such as obj, dxf, iges, rib and more.

PYTHON SUPPORT
- Object-oriented Python API provides lowlevel access to Houdini.
- Easily integrate Houdini into your existing pipeline with full access to Python libraries.
- New Python-driven back-end for Houdini lets you see exactly what’s going on when Houdini generates an IFD or RIB file.

PARTICLES
- Full control over every aspect of how your particles move and react to forces.
- Emit particles from any geometry type such as points, surfaces, volumes and metaballs.
- Birth particles from deforming geometry even if the topology differs from frame to frame.
- Full complement of dynamic forces such as gravity, wind, drag, rotational velocities with local controls for turbulence.
- Easily set up attraction, follow, flocking and orbitting to create complex particle motion.
- Particles can collide with static and deforming geometry then react by either bouncing, dying, sticking or sliding.
- Particle networks can be extended through the use of Houdini’s node-based vector expression environment.
- Surfaces and point clouds can both transfer and receive attributes from particles to help define behaviour.

PARTICLE RENDERING
- Point Rendering lets you efficiently render large numbers of particles with motion blur.
- Volumetric Rendering lets you define regions of density then render with deep shadows.
- Built-in support for texture-mapped sprites directly in the particle network.
- Instanced Geometry efficiently distributes geometry over a large number of particles.
- Copy stamping lets you set up variables to create unique models at each particle.

FLUID-BASED PARTICLES
- Smoothed particle hydrodynamics solver that lets you easily create fluid effects with detailed splashing.
- Particles can be surfaced with special tools designed to take into account both the particle motion and the colliding geometry.

Скриншоты:

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